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Best pale moon deck build
Best pale moon deck build




best pale moon deck build

That means you lose that creature the turn you put this Aura onto the battlefield, and then lose it for the next four turns as well (three turns to remove the counters, and one to sacrifice the Cocoon – the creature is still tapped that turn).Ĭycle of Life is just as bad! I’d absolutely play an enchantment that read the same as Cycle of Life, except it removed the “you cast” clause so that it could target any creature your opponent cast! Let’s turn your Toxrill, the Corrosive into a 1/1 and then kill it with Hornet Sting. “Hey friend-o, Turn 1 Birds of Paradise? Let me enchant it with Cocoon! Enjoy your 1/2 flyer back on Turn 5!” As it stands, you can only cast it on your own creature. Cocoon and Cycle of Life are two such cards.Ĭocoon would be a top-played removal spell if it could target an opposing creature.

best pale moon deck build

It’s designed for you to cast on your own side of the battlefield, but ironically it’s a card an opponent would love to actually cast themselves on your creatures. Why are they bad? So here’s a good measure to see if an enchantment is bad.

best pale moon deck build

#25 – Cocoon + Cycle of Life (Legends / Chronicles + Mirage) Let’s just go straight to the list, hold our noses, and wish those intrepid deckbuilders who choose to play with these cards the best of luck. These cards are so bad, they don’t deserve much more of an introduction than this. The 100 Worst Magic: The Gathering Cards Of All Time, #50-26






Best pale moon deck build